Accessible Games Framework

Making games to play with advanced controls for use alongside accessible software and hardware, and understanding of context and player initiated workarounds.

Drawing of a gamer using external access controllers to play games from their wheelchair

Talking to people about their experiences

It all begins with understanding, not assumptions. By conducting interviews with young people and their families in their homes we better understood their goals and frustrations.

Drawing of parent and child playing games together

Having a suite of low-fidelity prototypes to test with in different school and home scenarios meant we had options to observe people in different modes of play, using hardware such as switch devices, and screen readers or voice controls.

Prototyping Solutions

To bring often overlooked voices to life it’s essential to think about what format insights need to be shared in to have the most impact. For this work a video case study not only won hearts and mind, but also showed first hand the practicalities and importance of the problems we were looking to solve.

Share inspiring insights

Results

  • Requirements directly identified in research added to the BBC Accessible Games guidelines

  • Increased investment in building fully accessible games for BBC Children’s portfolio

  • Invitations to show work at CSUN International Accessibility Conference

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Human Values - Society and Meaningful Metrics

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People Panel - Continuous Discovery